EmissiveMuliplier=(0..10) emission multiplier of the light.
LightIntensity=(0..10) intensity of the light coming from car's lights.
UseExternalTexture=(false/true) if active, ENB loads addidtional, user defined texture for using light sprites (enbspritelight.png, enbspritelight.bmp, enbspriteray.png, enbspriteray.bmp).
Intensity=(0..10) intensity of the sprites coming from lamps.
IntensityInReflection=(0..10) intensity of the sprites coming from lamps on cars and buildings reflections.
UseRays=(false/true) this parameter turn rays coming from light sources on and off.
RaysNumber=(0..10) number of rays coming from light sources.
RaysIntensity=(0..10) intensity of the rays.
RaysRateOfChange=(0..100) rate of change of rays. Higher values make that the rays behave more like in lens of camera; it seems like they're rotating.
RaysLength=(0..10) lenght of the rays. It's not worth to set too high values, because rays may mist the screen too much.
[LIGHT3] - for car's front lights;
[LIGHT4] - for car's rear lights;