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Форум GtaMania.ru » Комп. игры / Железо / Интернет » Игры » Brink (...)
Brink
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 -ENZO-
Дата: Четверг, 2011-05-12, 16:46 | Сообщение # 16
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поиграл.....игра редкосное гуано......сюжета никакого их вроде бы хвалёный редактор своего перса-такое ..... , там даже менять кроме формы рожи ничего нельзя и шмутки подобрать, да и тату не как в APB сам не создаёш.
Что касается графики и новых каких либо технологий то сопля конкретная-текстуры гавно, освещение гавно, проседания откуда не возьмись появились, пейзаж ещё и портит то что не может на моём дисплее поставить 1366х768 и ставит максимум 1360х768.
Оружие всё однотипное какое то, ничего интересного для себя не выбрал, по тому что всё почти одинаково и разница характеристик не ощущается ни как.
Радует что хотяб проходиш толпой(отрядом) но тупят они просто супер жёстко.
Игра чем то напомнила обкатанные APB + Borderlands


acer aspire 5551g
windows 7
ATI Radeon HD5650 2813MB hupermemory
AMD turion II X2 processor p520 (2.3GHz, 2 MB L2 cache)
4 Гб
320gb


Сообщение отредактировал -ENZO- - Четверг, 2011-05-12, 16:47
 
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 UrBaN575
Дата: Суббота, 2011-05-14, 10:45 | Сообщение # 17
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Поиграл...Не знаю мне лично игра понравилась,что в ней такого плохого?Боты конечно тупые,орут то одно,то другое,не понятно что хотят от тебя.Пока что толком не разобрался,просто как боб хожу убиваю ботов,но мне нравится... ;)
 
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 game47
Дата: Суббота, 2011-05-14, 12:00 | Сообщение # 18
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Quote (UrBaN575)
что в ней такого плохого?

А что в ней хорошего? Вопрос риторический.
 
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 Messian
Дата: Суббота, 2011-05-14, 12:17 | Сообщение # 19
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А я вас не понимаю, игра в которой основное составляет мультиплеер, играть в сингл %) эм... z_wtf да ещё и жаловаться на тупых ботов :D


 
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 FridrihGrand
Дата: Суббота, 2011-05-14, 13:19 | Сообщение # 20
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game47, мультик ничё так. Но из-за хреовой оптимизации с комфортом играть нереал :D
 
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 UrBaN575
Дата: Воскресенье, 2011-05-15, 07:04 | Сообщение # 21
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Quote (Messian)
А я вас не понимаю, игра в которой основное составляет мультиплеер, играть в сингл эм... да ещё и жаловаться на тупых ботов
Ну я пока,что пробовал только играть с ботами(просто скачал с торрента)
blush .Лицка будет позже.У меня щас игра вообще жутко глючит,установил GEFORCE/ION DRIVER V270.61 и всё,перестала работать.Что делать?
 
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 Scarge
Дата: Воскресенье, 2011-05-15, 20:42 | Сообщение # 22
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Игра довольно интересная. Играл по инструкции на Tunngle и сервера находятся на ура, да и разници с лицухой не заметил особо, кроме отсутствия ачивок)


E8500x2@3.16Hz\DDRII 4Gb\4870 1Gb(12.6)\Win 8
 
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 Messian
Дата: Среда, 2011-05-18, 22:52 | Сообщение # 23
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Ни кто не скажет почему у меня игра не запускается? Открываю ярлык, появляется картинка, пропадает, и всё, игра не запускается.
Тип - лицензия
ОС - семка
мин. требования - всё подходит кроме проца crazy

Добавлено (18.05.2011, 22:52)
---------------------------------------------
ещё дополню что игра не только у меня не запускается, также у 2 друзей



 
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 game47
Дата: Среда, 2011-05-18, 22:56 | Сообщение # 24
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Messian, Вроде бы патч надо установить...
 
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 Messian
Дата: Среда, 2011-05-18, 23:08 | Сообщение # 25
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game47, так игра то стимовская, а там патчи автоматом качаются...


 
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 game47
Дата: Среда, 2011-05-18, 23:10 | Сообщение # 26
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Messian, Я хз тогда, видел где то на форуме проблему подобную осуждали там же про патч услышал...
 
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 Messian
Дата: Среда, 2011-05-18, 23:17 | Сообщение # 27
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game47, сейчас попробую скачать последний патч, поставлю его, и тогда посмотрим.

Добавлено (18.05.2011, 23:17)
---------------------------------------------
всё равно не работает :'(



 
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 -ENZO-
Дата: Четверг, 2011-05-19, 09:17 | Сообщение # 28
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мне патч последний с кряком помог), всё качал с free-torrents


acer aspire 5551g
windows 7
ATI Radeon HD5650 2813MB hupermemory
AMD turion II X2 processor p520 (2.3GHz, 2 MB L2 cache)
4 Гб
320gb
 
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 Kwinto3728
Дата: Вторник, 2011-05-24, 14:34 | Сообщение # 29
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Люди, хэлп, стоит последний патч с кряком, с фриторрент, видюха радеон нд5500, через 2-3 минуты игры выскакивают подобные ошибки:
[spoiler="ошибка"]WARNING: sound file localization/sounds/ambient_vo/env_aq_exhibq_017 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/ambient_vo/env_aq_exhibq_006 is not in the sound index - do you need to regenerate the index?
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/localization/sounds/ambient_vo/env_aq_exhibq_006.msadpcm: not being loaded in the optimal (.preload) order, are your .soundpreload files up to date?
WARNING: sound file localization/sounds/ambient_vo/env_aq_exhibq_006 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/ambient_vo/env_aq_exhibq_007 is not in the sound index - do you need to regenerate the index?
WARNING: RES1010: Invalid operation - generated/sound/nolocalization/msadpcm/localization/sounds/ambient_vo/env_aq_exhibq_007.msadpcm: not being loaded in the optimal (.preload) order, are your .soundpreload files up to date?
WARNING: sound file localization/sounds/ambient_vo/env_aq_exhibq_007 is not in the sound index - do you need to regenerate the index?
WARNING: sound file localization/sounds/ambient_vo/env_aq_exhibq_005 is not in the sound index - do you need to regenerate the index?
( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/atrium_tunnels.world>/stingray_1: !Missing collision model 'cm_model' = 'modeldefs/mapobjects/aquarium/stingray'
( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/atrium_tunnels.world>/stingray_2: !Missing collision model 'cm_model' = 'modeldefs/mapobjects/aquarium/stingray'
( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/atrium_tunnels.world>/stingray_3: !Missing collision model 'cm_model' = 'modeldefs/mapobjects/aquarium/stingray'
( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/atrium_tunnels.world>/stingray_4: !Missing collision model 'cm_model' = 'modeldefs/mapobjects/aquarium/stingray'
( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/atrium_tunnels.world>/stingray_5: !Missing collision model 'cm_model' = 'modeldefs/mapobjects/aquarium/stingray'
( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/atrium_tunnels.world>/hammerhead_10: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_01'
( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/atrium_tunnels.world>/hammerhead_6: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_02'
( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/atrium_tunnels.world>/hammerhead_1: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_03'
( maps/mp/aquarium.entities ) <maps/references/aquarium/sealife/atrium_tunnels.world>/hammerhead_2: !Missing collision model 'cm_model' = 'modeldefs/aquarium/fish_01'
16 KB passage memory used to build PVS
8 msec to calculate PVS
103 areas
254 portals
13 areas visible on average
1 KB PVS data
16 KB passage memory used to build PVS
8 msec to calculate PVS
103 areas
254 portals
13 areas visible on average
1 KB PVS data
--------------------------------------
...Queued local player char: 0 context id: -1 team: security (0) required: true
...Queued n cutscene ccf context id: 1 team: resistance required: true name: 'char/characters/cutscenes/stage1/damien.ccfinstance'
...Queued n cutscene ccf context id: 2 team: resistance required: false name: 'char/characters/cutscenes/stage1/dhafer.ccfinstance'
...Queued n cutscene ccf context id: 3 team: resistance required: false name: 'char/characters/cutscenes/stage1/ryan.ccfinstance'
...Queued random team ccf context id: 17 team: resistance required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
...Queued random team ccf context id: 18 team: resistance required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'
WARNING: Composite 1 not equal to the first
WARNING: Invalid set of composites for character
WARNING: Failed to generate team character from composite 'char/characters/mp_bots/bot_08.ccfinstance' and alter ego 'char/characters/mp_bots/bot_08_alterego.ccfinstance'
...Queued random team ccf context id: 19 team: resistance required: false name: 'char/characters/mp_bots/bot_06.ccfinstance'
...Queued random team ccf context id: 20 team: resistance required: false name: 'char/characters/mp_bots/bot_05.ccfinstance'
...Queued random team ccf context id: 21 team: resistance required: false name: 'char/characters/mp_bots/bot_04.ccfinstance'
...Queued c cutscene ccf context id: 1 team: security required: true name: 'char/characters/cutscenes/stage1/alec.ccfinstance'
...Queued c cutscene ccf context id: 2 team: security required: true name: 'char/characters/cutscenes/stage1/ray.ccfinstance'
...Queued c cutscene ccf context id: 3 team: security required: true name: 'char/characters/cutscenes/stage1/richie.ccfinstance'
...Queued random team ccf context id: 17 team: security required: false name: 'char/characters/mp_bots/goodcop_bot.ccfinstance'
...Queued random team ccf context id: 18 team: security required: false name: 'char/characters/mp_bots/firestarter_bot.ccfinstance'
...Queued random team ccf context id: 19 team: security required: false name: 'char/characters/mp_bots/bot_08.ccfinstance'
...Queued random team ccf context id: 20 team: security required: false name: 'char/characters/mp_bots/bot_06.ccfinstance'
Queued 8 resistance ccfs
Queued 8 security ccfs
Total 16 ccfs queued
Parsed gui 'hud' in 14 ms
Parsed gui 'limbo' in 52 ms
Parsed gui 'chat' in 0 ms
Parsed gui 'takeviewnote' in 0 ms
Parsed gui 'scoreboard' in 2 ms
Parsed gui 'democharge' in 0 ms
Parsed gui 'endgamereview' in 39 ms
Parsed gui 'taskmenu' in 1 ms
Parsed gui 'infobox' in 0 ms
Parsed gui 'commandpostmenu' in 1 ms
Parsed gui 'fademenu' in 0 ms
Parsed gui 'cutscene' in 0 ms
Spawning entities
WARNING: idAnimManagerLocal::StubStreamingAnim - stubbing failure!
WARNING: idAnimManagerLocal::StubStreamingAnim - stubbing failure!
WARNING: Thread '': InitBotTypes: Unknown bot class '' for key 'bot_class' on 'escort_bot_controller'
Static items: spawned 0 models, 436 lights, 3029 collision
WARNING: sdGameMapScriptState::CallClassEvent Failed to set up data for Event Call 'bindToJoint'
bot classes set
Resetting bot skills...
Bot skills reset
Opening lower outer doors
Opening lower inner doors
STOP pushing player from LOWER doorways
Opening upper outer doors
STOP pushing player from UPPER doorways
Closing upper inner doors
elevator_state.elevator_at_bottom_powered_off()
elevator_state = 10
elevator_state.destroyed_elevator_at_bottom()
Elevator is powered off, so go to bottom
elevator_state = 10
...1261 entities spawned, 0 inhibited

InitFromNewMap: 'maps/mp/aquarium.entities'
0: 'aqrint_csc' StopCutscene...
0: 'aqsint_csc' StopCutscene...
0: 'aqoutro_csc' StopCutscene...
0: 'aqmid_csc' StopCutscene...
1: Freeing unused ccf with id 18 for team 0
1: Freeing unused ccf with id 19 for team 0
1: Freeing unused ccf with id 17 for team 1
Spent 6ms waiting
Spent 323ms total
1: Freeing unused ccf with id 18 for team 1
Finished compositing contextId -1 team security (0) cinematic: false
1: Freeing unused ccf with id 19 for team 1
1: Freeing unused ccf with id 20 for team 1
Spent 40ms waiting
Spent 323ms total
1: Freeing unused ccf with id 1 for team 1
Finished compositing contextId 1 team resistance (1) cinematic: false
1: Freeing unused ccf with id 2 for team 1
1: Freeing unused ccf with id 3 for team 1
1: Freeing unused ccf with id 1 for team 0
1: Freeing unused ccf with id 2 for team 0
Spent 192ms waiting
Spent 480ms total
Finished compositing contextId 2 team resistance (1) cinematic: false
1: Freeing unused ccf with id 3 for team 0
1: Freeing unused ccf with id 4 for team 0
3: Freeing unused ccf with id -1 for team 1
Spent 151ms waiting
Spent 410ms total
Finished compositing contextId 3 team resistance (1) cinematic: false
Spent 94ms waiting
Spent 353ms total
Finished compositing contextId 17 team resistance (1) cinematic: false
Spent 172ms waiting
Spent 500ms total
Finished compositing contextId 18 team resistance (1) cinematic: false
Spent 8ms waiting
Spent 308ms total
Finished compositing contextId 19 team resistance (1) cinematic: false
Spent 123ms waiting
Spent 418ms total
Finished compositing contextId 20 team resistance (1) cinematic: false
Spent 5ms waiting
Spent 303ms total
Finished compositing contextId 21 team resistance (1) cinematic: false
Spent 147ms waiting
Spent 411ms total
Finished compositing contextId 1 team security (0) cinematic: true
Spent 20ms waiting
Spent 302ms total
Finished compositing contextId 2 team security (0) cinematic: true
Spent 27ms waiting
Spent 327ms total
Finished compositing contextId 3 team security (0) cinematic: true
Spent 6ms waiting
Spent 282ms total
Finished compositing contextId 17 team security (0) cinematic: false
1: Freeing unused ccf with id 5 for team 0
Spent 109ms waiting
Spent 403ms total
Finished compositing contextId 18 team security (0) cinematic: false
Spent 198ms waiting
Spent 547ms total
Finished compositing contextId 19 team security (0) cinematic: false
Spent 38ms waiting
Spent 367ms total
Finished compositing contextId 20 team security (0) cinematic: false
--- Completed loading sequence in 13.53s ---
----- idSoundCache::EndLevelLoad -----
_vmtrpages: locked 1106846 bytes (8.44 cache lines) in physical image, 0 cache lines in disk cache
maps/mp/aquarium: locked 295080 bytes (2.25 cache lines) in physical image, 0 cache lines in disk cache
Virtual textures loaded and locked in 0.04s
0: 'aqrint_csc' StopCutscene...
0: 'aqsint_csc' StopCutscene...
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_actor_1
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_actor_2
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_actor_3
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_extra_5
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_extra_6
...precaching anims for actor: ( maps/mp/aquarium.entities ) aqsint_player
0: 'aqoutro_csc' StopCutscene...
0: 'aqmid_csc' StopCutscene...
=== Allow user to skip loading screen ===
-----------------------------------
00:16 to load maps/mp/aquarium.entities
sdAbilityManager::OnLocalPlayerClassChanged: 0
Received abilities from client 0
...'grenade_molotov' set as bind 0
...'landmine' set as bind 8
...'charge' set as bind 16
...'spotting' set as bind 17
...'repairing' set as bind 18
...'disarming' set as bind 19
...'building' set as bind 20
...'revive' set as bind 21
...'hacking' set as bind 22
...'grenade_shooting' set as bind 23
...'give_ammo' set as bind 56
...'life_buff1' set as bind 57
...'weapon_buff1' set as bind 58
...'disguise_self' set as bind 59
14 abilities set
done setting 14 local abilities
Player Team: spectator
Fade in victory splash
All Stats Cleared
OnIntroCutsceneStart
99: Cinematic (correct) model for 'aqsint_actor_1' composited (uses id 1, expected id 1), ccfIndex 10
99: Cinematic (correct) model for 'aqsint_actor_2' composited (uses id 2, expected id 2), ccfIndex 11
99: Cinematic (correct) model for 'aqsint_actor_3' composited (uses id 3, expected id 3), ccfIndex 12
99: Non-cinematic (correct) model for 'aqsint_extra_5' composited (uses id 17, expected id -2), ccfIndex 13
99: Non-cinematic (correct) model for 'aqsint_extra_6' composited (uses id 18, expected id -2), ccfIndex 14
99: Non-cinematic (correct) model for 'aqsint_player' composited (uses id -1, expected id -1), ccfIndex 1
WARNING: game time hitch of 334 ms. game is now lagging behind sound by 334 ms
WARNING: game time hitch of 52 ms. game is now lagging behind sound by 386 ms
OnIntroCutsceneEnd
Player Team: security
Fade in victory splash
All Stats Cleared
All Stats Cleared
Syncing stats to clients...
Mapscripts: setup objective from match state
...OnMatchStatePrimary 0
...OnMatchStateOther 0 0
...OnMatchStateOther 1 0
...OnMatchStateOther 2 0
...OnMatchStateOther 3 0
...OnMatchStateOther 4 0
...OnMatchStateOther 5 0
...OnMatchStateOther 6 0
...OnMatchStateOther 7 0
...OnMatchStateOther 8 0
...OnMatchStateOther 9 0
...OnMatchStateOther 10 0
...OnMatchStateOther 11 0
...OnMatchStateOther 12 0
...OnMatchStateOther 13 0
...OnMatchStateOther 14 0
...OnMatchStateOther 15 0
...OnMatchStateOther 16 0
...OnMatchStateOther 17 0
Mapscripts: done setting up objective from match state
Finished compositing contextId 1 team security (0) cinematic: false
Finished compositing contextId 3 team security (0) cinematic: false
8 mins to go
client 15 connected.
OnClientConnect: Clearing abilities for client 15
Syncing match state to client 15
client 14 connected.
OnClientConnect: Clearing abilities for client 14
Syncing match state to client 14
client 13 connected.
OnClientConnect: Clearing abilities for client 13
Syncing match state to client 13
WARNING: Thread '': GetNetVarFloat: 'pistol_02_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 12 connected.
OnClientConnect: Clearing abilities for client 12
Syncing match state to client 12
client 11 connected.
OnClientConnect: Clearing abilities for client 11
Syncing match state to client 11
client 10 connected.
OnClientConnect: Clearing abilities for client 10
Syncing match state to client 10
Finished compositing contextId 2 team security (0) cinematic: false
client 9 connected.
OnClientConnect: Clearing abilities for client 9
Syncing match state to client 9
client 8 connected.
OnClientConnect: Clearing abilities for client 8
Syncing match state to client 8
WARNING: Thread '': GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 7 connected.
OnClientConnect: Clearing abilities for client 7
Syncing match state to client 7
client 6 connected.
OnClientConnect: Clearing abilities for client 6
Syncing match state to client 6
WARNING: Thread '': GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 5 connected.
OnClientConnect: Clearing abilities for client 5
Syncing match state to client 5
client 4 connected.
OnClientConnect: Clearing abilities for client 4
Syncing match state to client 4
client 3 connected.
OnClientConnect: Clearing abilities for client 3
Syncing match state to client 3
WARNING: Thread '': GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
client 2 connected.
OnClientConnect: Clearing abilities for client 2
Syncing match state to client 2
client 1 connected.
OnClientConnect: Clearing abilities for client 1
Syncing match state to client 1
WARNING: Thread '': GetNetVarFloat: 'pistol_03_reload_complete_fraction' 0.890000 clamped to 0.875000 (min: 0.0000 max: 0.8750)
Resetting bot skills...
Bot skills reset
Migration other match state 1: 1
Migration other match state 2: 2
Give escort XP to 'Kidner' - owner completed a task
Security skill bumped up, Resistance down
********************
FATAL ERROR: AllocRenderModel called from a different thread for 'particles/weapons/muzzle_flashes/ironsight_fast'
********************
...unloading Input Method Editor DLL
mouse: Failed to remove raw input device
...unloading Raw Input DLL

------- Input Initialization -------
Initializing DirectInput8...
...calling LoadLibrary( 'user32.dll' ): succeeded
...initializing Raw Input
mouse: Raw Input initialized.
...calling LoadLibrary( 'imm32.dll' ): succeeded
...initializing Input Method Editor
------------------------------------
AllocRenderModel called from a different thread for 'particles/weapons/muzzle_flashes/ironsight_fast'
...unloading Input Method Editor DLL
mouse: Failed to remove raw input device
...unloading Raw Input DLL
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL
[/spoiler]

Что делать?




Сообщение отредактировал Kwinto3728 - Вторник, 2011-05-24, 14:35
 
offline
 Messian
Дата: Понедельник, 2011-07-25, 15:31 | Сообщение # 30
Гангстер
Сообщений: 891
С новым патчем, игра запустилась! Урааа! =)


 
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