	
	==================================================
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	=======  Realistic Driving n Flying 2.0  =========
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	== GTA IV Mod by Olaf "Killatomate" von Fritsch ==
	==================================================
	========  Release date: 30. April 2009  ==========

   	
			Youtube Videos:	
	Cars n bikes: 		http://www.youtube.com/watch?v=tgB1ouq8PXM
	Helicopter tutorial:	http://www.youtube.com/watch?v=OMsWPLTBkP0

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Mod Homepage: http://www.gtagarage.com/mods/show.php?id=5529# 
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Description: 

This mod improves realism in GTA IV by changing properties such as handling, acceleration 
and top speed of each car to match its real world counterpart.
Furthermore, this mod makes helicopters as realistic as possible (within the limits of GTA4 physics and AI)
i have wasted 420 hours of my precious time developing this mod.


   Features:

	-realistic speed
	
	-realistic handling for all cars
	
	-realistic handling for bikes

	-realistic flight model for helicopters (simulates loops)

	-increased car deformation

	-reworked vehicle spawning (optional)
	
	-improved weapons (optional) 


All 111 vehicles have been reworked one by one.

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	Changes:

     
Vehicles:

	realistic acceleration
	
	realistic brake strength

	new brake force bias for all cars

	realistic e-brake

	realistic traction

	realistic top speed

	realistic air drag for all vehicles

	new gear ratio

	real amount of gears

	changed centre of mass

	slower lateral shift of weight for bikes

	changed suspension and shocks

	all cars re-balanced for more realistic under- and oversteering

	+50% deformation on impact
	
	gunfire wont blow up cars so easlily


Helicopters:

	realistic forward thrust

	realistic rate of climb

	realistic air drag

	realistic weight

	realistic inertia

	realistic centre of mass

	realistic turning rate

	realistic tail rotor

	realistic tail fin aerodynamics

	realistic landing skid physics


Improved vehicle spawning (optional):
The improved vehicle spawning adds vehicles to the traffic that dont spawn in the default game.
Now scooters (Faggio), Busses, SultanRS and Crossbikes (Sanchez) are driving around too.
Furthermore, the chance to encounter an Infernus, Comet, Banshee, Turismo, Coquette or SuperGT has been increased in some areas.
A map of those areas is included in this download. Who wants to spend 40 hours looking for his favorite car?

Improved weapons (optional):
The range of rifles has been changed to be more realistic, now you can take down helicopters that are more than 60m above of you. 
Damage has been slightly increased, now it takes 4 instead of 5 shots to take down a cop.
M4 now does slightly less damage than AK47, but in return has its rate of fire increased from 430 to 500 rpm.

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Compatibility: works fine with other mods, unless the file "handling.dat" is being replaced/modified.

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Installation:
--> backup your files before replacing them!

1. In order to make mods work, you need to replace the file "filelist.pak" in the directory  .../GTA IV/pc/data/  
   with the modified one. (make sure you have GTA4 patched to version 1.02 or higher for this to work!)
   To make this mod work on previous GTA versions, you need to install the "magic patch" (not included)

2. to install this mod, replace the files "handling.dat", "cargrp.dat", "vehicles.ide" and "weaponinfo.xml"
   located in  .../GTA IV/common/data/   with the modified ones.
   (if you cannot find the files, press 'ctrl + f' while in the main GTA IV directory)


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File info:

filelist.pak	- contains default handling (and therefore needs to be modified)
handling.dat 	- defines car handling
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cargrp.dat 	- defines car spawning area 			(optional)
vehicles.ide 	- defines car spawning rate and appearance 	(optional)
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weaponinfo.xml	- defines weapon properties		 	(optional)

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Troubleshooting:

Problem: game refuses to start (GTA IV 1.00 - 1.01)
Answer:  make sure you have properly used the "magic patcher" to enable mods. 

Problem: game refuses to start (GTA IV 1.02)
Answer:  make sure you have properly replaced the file "filelist.pak" with the modified version.

Problem: game refuses to start (GTA IV 1.03)
Answer: launch R* social club software, click logout, then under username/password click "skip login", 
	then start the game. close the game. reboot. then login at R* club again and start the game.
	if the game still doesnt start, download an 1.030 asi loader and use it to load the "filecheckfix 1.030" mod. 
	That will enable mods in singleplayer.

Problem: handling of vehicles doesn't change (GTA IV 1.03)
Answer: make sure you have properly replaced the file "filelist.pak" with the modified version.
	if it still doesnt work, download an 1.030 asi loader and use it to load the "filecheckfix 1.030" mod. 
	That will enable mods in singleplayer.

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Downloads:

Asi Loader download:
http://public.sannybuilder.com/GTA4/xliveless-0.95.rar

1.030 SP Filecheckfix download:
http://alexander.sannybuilder.com/Files/IV.FileCheckFix.1.0.3.rar

1.000-1.020 speedometer download (simple native trainer 1.02):
http://www.alexander.sannybuilder.com/Files/stuff/snt_dualcore_for_1.0.2.zip
-> press F4 for speedometer

1.030 speedometer download (simple trainer 3.2):
http://forum.jvangent.nl/download/trainerv32.rar
-> press I+num8 for speedometer (displayed speed seems to be off by 12%)

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Speedometer:

In order to have a speedometer you need to install an "asi loader" and load one of the trainers listed above.
Read the trainer's readme so that you wont accidentally screw up your savegames! 

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	recommended Mods to use along with this one:
		
		-no intro fix
		-dashboard camera
		-real car names

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FAQ:

Q: i play with keyboard/gamepad, is this mod optimized for my controller?
A: This mod works fine with both keyboard and gamepad. if you have problems with wheelspin, try the "easy" version of this mod.

Q: The cars are too fast, i keep crashing. can you make the cars slower?
A: Just start a new game and play the first 5 missions, that will teach you how to drive. promised.

Q: can i use this mod online?
A: if you cheat on other people you deserve to be banned.

Q: all cars go 300+ kph, why did you make such a lame mod?
A: your speedometer is wrong, install a right one! 

Q: Deceleration seems to be way too low, how did you calculate it?
A: I used deceleration values determined by real measurements (on racetrack and such).
   Brakes in this mod are not weak, they just seem to be because of the speed increase compared to the default game.

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Contact: 
if you have suggestions, criticism or questions (that cannot be answered by google or some messageboard), you can leave me a message on Youtube. 
Username: Killatomate85

email: olaf.von.fritsch[at]ewetel[net]

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	Credits:

Modding, research, videos: 		Olaf "Killatomate" von Fritsch

Russian translation:			Splinter (http://gta-real.com)

French translation:			onetidd

Polish translation:			GanjaMonster, adijaga2

thanks for suggestions and bug report to: LocutusH, diboze, illdan, theonly1nr1, flexible, JudgeKyle, Cylon, Zaphat, RonFTL, babarian225, 
				   	  LukeDuke3, HitZoor, xilix, Drunk Russian 9, Dragonov, Rob.Zombie, Daniel_von_Rommel