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Map Editor v1.6 (Редактор карт GTA 5)

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Map Editor для GTA 5.

Map Editor - это редактор карт.
Вам доступна свободная камера для навигации вокруг и вы можете создавать объекты на карте с предварительным просмотром. Перемещать объекты можно с помощью мыши или клавиш на клавиатуре.
Также у вас есть возможность сохранять созданные вами карты в форматы XML и в формат Simple Trainer (objects.ini).

Мы опишем управление только для клавиатуры, но есть и поддержка джойстиков.
  • F7 - Главное меню
  • Клавиши W,A,S,D - управление камерой (полет по карте). Если у вас выбран объект, то эти клавиши отвечают за его перемещение и вращение.
  • Q/E - перемещение объекта вверх/вниз и его вращение.
  • F - меню вызова объектов.
  • P - меню вызова персонажей.
  • V - меню вызова техники.
  • Стрелка вверх - маркер вызова (спауна).
  • Shift - Ускорение при полете, перемещении и вращении объектов.
  • Alt - Замедление при полете, перемещении и вращении объектов.
  • Ctrl - Переключение между режимами перемещения и вращения объектов. Стрелка над объектом меняет цвет, желтая стрелка - перемещение, красная - вращение.
  • Левая кнопка мыши - выбор объекта глядя на него.
  • Правая кнопка мыши - перемещение объекта мышкой глядя на него.
  • Колесо мыши - вращение объекта с привязкой к курсору мыши.
  • C - копировать объект который вы выбрали или на который смотрите.
  • Del - удалить объект.
1) Установите Script Hook V.
2) Скачайте и установите (если у вас нет) Visual C++ Redistributable for Visual Studio 2015 x64.
3) Установите Script Hook V Dot Net не ниже версии 2.2.
4) Скачайте и установите NativeUI.
5) Скопируйте файлы из архива в папку Scripts.


Файл добавил:

Все материалы от SandWicH
Версия: v1.6
Размер: 110.4 Kb
Просмотров: 5088
Скачиваний: 656
Категория: Скрипты GTA 5
Добавлен: 2015-09-17, 12:07
Теги: GTA 5, Guadmaz, Map Editor
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Map Editor v1.6 (Редактор карт GTA 5)

This is a tool reminiscent of MTA:SA Map Editor days. You have a freecam to navigate around, and you can spawn objects (with preview!), move them around with your mouse or keys. Then you can save or load your map in various formats, currently supported are XML and Simple Trainer format (objects.ini).

F7 or R3 + LB - Open main menu.
WASD or Left Stick - Fly around while inside map editor, or when having an object selected, move/rotate the object.
Q/E or LB/RB - While having an object selected, move up/down the object, or rotate it.
F or Controller Y - Open the object spawning menu.
P or Controller Pause - Open the ped spawning menu.
V or Controller Back - Open the vehicle spawning menu.
Arrow Up or DPAD Up - Spawn a marker.
Shift or Controller A - Fly/Move/Rotate objects faster.
Alt or DPAD Down - Fly/Move/Rotate objects slower.
Control or L3 - While having an object selected, switch from moving to rotating. The arrow above the object will switch colors. Yellow for moving and red for rotating.
Mouse Left Click or RT - Select an object while looking at it.
Mouse Right Click or LT - Move an object with the mouse while looking at it.
Mouse Wheel or RB/LB - Rotate an object while having it snapped to your cursor.
C or R3 - Copy an object while looking at it or having it selected.
Del or Controller X - Delete an object while looking at it.

Saving and Loading Maps
You can load and save your maps as XML files or as object.ini files. When selecting load or save from the main menu, you will be prompted to enter a filename. Note that when loading maps, they stack, so use New Map to clean any objects.
You can automatically load maps by creating a directory in the scripts folder named "AutoloadMaps". Any file ending with the .xml or .ini extension will be loaded on gamestart. These maps will save with you when you save your current map, so before creating a map, use New Map

1. Install ScriptHookV, minimum version released on August 23rd.
2. Download and install Visual C++ Redistributable for Visual Studio 2015 x64
3. Install ScriptHookVDotNet v2.2
4. Download last NativeUI version from here.
5. Move all contents of the .zip into your /scripts/ directory. If it doesn't exist, create one.

- 1.6
-- Compatibility with ScriptHookVDotNet 2.1
-- Camera Sensitivities are now split between Keyboard+Mouse and Gamepad.
-- Added changeable movement speed, split between Keyboard and Gamepad.
-- If you accidently type a space as first character in the searchbox, it will be removed.
- 1.5
-- Code optimizations.
-- Added a new feature: Ped Relationships. Default is Companion (they will act like they did in previous versions). Others are self-explanatory. I also added Ballas & Grove groups, they're neutral to the player but hate eachother. Note that they're not actually ballas & grove groups, so they still will act neutral towards those gangs. With this you can make AI firefights.
-- Relationship groups will be set after a map load, or you can set them by hitting enter/Controller A while having the item selected in the ped properties menu.
-- You can reset all active relations in Settings > Reset Relationship Groups.
-- Added a weapon option for peds. Same behaviour as in relationship groups.
-- Added a siren checkbox for vehicles.
-- This is one of the last updates.
- 1.4
-- Fixed gimbal lock when rotating objects. Now you can freely rotate entities in all axis.
-- The radar is now hidden while in map editor.
-- When leaving the editor, you're placed at the ground.
- 1.3.1
-- Re-added the removed scenarios
-- Fixed some scenarios not working. Thanks jedijosh920 for saving my ass.
-- Added Any - Warp and Any - Walk options for scenarios.
- 1.3
-- Fixed scenarios altering ped's heading.
-- Removed coffee & smoking 1 scenarios because they were not compatible. Instead use Drinking & Smoking 2 (Now just Smoking).
- 1.2.1
-- Fixed markers disappearing after loading a map. This change is not backwards compatible.
- 1.2
-- Added a new scenario for ped: Any. The ped will find something to do. Experiment with this by placing the ped at the beach, near benches, etc. Thanks to jedijosh920 for the find.
- 1.1
-- Added scenarios for peds. Just select a ped and there will be a list with all scenarios available. Click on the current scenario to play/stop it. The scenario doesn't need to be playing for it to be saved. Scenarios autoplay when loading the map.
-- Added a way to disconnect a mod without cleaning the map. Just select the mod again and it will disconnect.
- 1.0
-- Added ~1k valid objects for spawning.
-- Added marker spawns.
-- Created a Map Editor API: add the .dll to the references in your mod, create a ModListener object and suscribe your mod. When people select your mod from a list, the save function will be passed to you for saving. See the Community Races mod for reference.
- 0.9
-- Added ability to remove world objects by using the usual delete button. These deletions can be saved in an XML file so when it's loaded, these objects will be automatically removed from the world.
-- Added ability to copy objects from the world, by using the usual copy button.
-- The crosshair/orb changes color based on what you are currently aiming at: White for nothing, Blue for World Entity (can be copied/deleted) and Yellow for Script Entity (Your own map entity).
-- Objects deleted from the world can be put back in place using the CurrentEntities menu.
- 0.8.1
-- Quickfix for the vehicle clone bug.
- 0.8
-- Removed prop streaming since Alexander upped the object cap to 2048. Download the latest ScriptHookV for this to work. (here)
-- Added a "Current Entities" menu, due to this map loading times have increased.
-- Added an option for the camera to follow the prop when it's selected.
-- Bugfixes.
- 0.7
-- Removed the 250 prop limit. The more props you spawn, the worse performance you will get. You can change the prop draw distance in the settings menu. To disable this feature, change the draw distance to 245 props and do not go over this limit.
-- Settings now save to MapEditor.xml
-- Added a prop counter, which turns yellow when the prop streaming service kicks in.
-- Added a gamepad option, when turned off disables the LB + R3 controller combination.
-- Increased the accuracy in the prop details window.
-- Bug fixes.

- 0.6
-- Prop movements are now relative to the camera's position.
-- Added a way to load maps on startup: create a folder in your scripts/ folder named "AutoloadMaps". Any .xml or .ini file located there will be loaded at gamestart.
-- Added a new crosshair option: orb.
-- Added an option to validate current object list.
-- Reduced object list to remove any invalidated objects thanks to sjaak327.
-- Misc bugfixes and improvements.
-- If you save/load a map without the extension, it will be added automatically.
- 0.5
-- Fixed a bug where props may be misplaced when loaded.
-- Put a limit on props (250). This will be lifted later on.
- 0.4
-- Added a Properties window when having an entity selected.
-- Fixed a bug where you couldn't clone peds.
-- Laid the base for object streaming
- 0.3
-- Added full controller support
-- Added instructional buttons to aid you.
-- Added a camera sensitivity option.
-- Removed some invalid objects.
-- Changed how freelook works so you don't need to be in fullscreen anymore.
- 0.2
-- Removed invalid objects.
-- Added ability to spawn in Peds and Vehicles. Press P for peds, and V for vehicles.
-- Added new formats for saving: C# code and raw.
-- Fixed bugs.
- 0.1
-- Initial Release


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Version: v1.6
File size: 110.4 Kb
Views: 5088
Downloads: 656
Category: Скрипты GTA 5
Date: , 12:07
Tags: GTA 5, Guadmaz, Map Editor
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