ScriptHookV .NET v2.2
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ScriptHookV .NET - это ASI плагин для Script Hook V позволяющий запускать .NET - скрипты в GTA 5.
Для использования требуются:
- Microsoft .NET Framework 4.5
- Microsoft Visual C++ Visual Studio 2013 (x64)
- Script Hook V (с ASI загрузчиком).
Установка:
Просто скопируйте файлы в корневую папку GTA 5 (туда, где лежит файл GTA5.exe).
Скрипты устанавливаются в папку "scripts".
ScriptHookV .NET v2.2
ScriptHookV .NET
================
About
-----
This is an ASI plugin for Grand Theft Auto V, based on the C++ ScriptHook by Alexander Blade, which
allows running scripts written in any .NET language ingame.
It's full source code is hosted on Github, development is community-driven and open to everybody,
so contributions are warmly welcomed: https://github.com/crosire/scripthookvdotnet.
Installation
------------
1. Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++
Redistributable Package for Visual Studio 2013 (x64) installed.
2. Download and install Script Hook V (including the ASI loader).
3. Download Script Hook V .NET and copy the ASI file into your game directory.
4. Start creating C#/VB.NET scripts inside "/scripts/" in your game directory!
Writing Scripts
---------------
Either use notepad to edit source code scripts directly or use Visual Studio to compile them to
assemblies. Going down the Visual Studio way has the advantage of syntax highlighting, code
completion and intellisense. Just create a C# or VisualBasic class library project, add a reference
to the ScriptHookV .NET DLL in the project properties and you are ready to go.
Changelog
---------
Version 0.9:
- Added "Vehicle.SoundHorn", "Vehicle.IsTireBurst" and "Vehicle.FixTire"
- Added "Ped.WetnessHeight", "Ped.ResetVisibleDamage" and "Ped.ResetBloodDamage"
- Added "Entity.isTouching" and "Entity.HasBeenDamagedBy"
- Fixed "NullReferenceException" when calling natives from inside the script constructor.
Version 0.8:
- Reworked script management backend
- Reworked "PedHash" enum
- Added Vehicle NeonLightsColor property and SetNeonLightsOn method
- Added "Ped.DrivingSpeed", "Ped.MaxDrivingSpeed" and "Ped.DrivingStyle"
- Added "Ped.Weapons", "WeapongCollection" and "Weapon" classes
- Added "Vector2.RandomXY", "Vector3.Around", "Vector3.RandomXY" and "Vector3.RandomXYZ"
- Added "Vector2.DistanceTo" and "Vector3.DistanceTo"
- Added "Vehicle.PlaceOnGround", "Vehicle.PlaceOnNextStreet" and "Vehicle.CreatePedOnSeat"
- Added Entity attach and range methods
- Added "Blip" class and implementation
- Added "Prop" class
- Added "Camera" and "GameplayCamera" class and implementation
- Added "Entity.Delete"
- Added "World.CreateObject"
- Added getter to "Ped.CanRagdoll" and fixed setter
- Added "Tasks.PlayAnimation" and animation handling
- Added "Tasks.ReactAndFlee" and "Tasks.SkyDive"
- Added "TaskSequence" implementation
- Added "Player.Money" property
- Added simple UI menu rendering
- Moved "Script.IsKeyPressed" to "Game.IsKeyPressed"
- Renamed "Entity.ID" to "Entity.Handle"
- Fixed crash after loading savegame
- Fixed "Entity.IsInAir"
- Fixed crash if unable to write to log file
- Fixed "Vehicle.LightsOn"
- Fixed logged exceptions not containing line and file information
Version 0.6:
- Added "Vehicle.GetPedOnSeat"
- Added notifications and subtitles
- Added "World.AddExplosion"
- Added "Game.GetUserInput"
- Added "Player.IsFreeAiming"
- Added "Tasks.Cower"
- Added "Game.PlaySound"
- Added "Vehicle.GetMod", "Vehicle.PrimaryColor", ...
- Added "Vehicle.OpenDoor", "Vehicle.CloseDoor", "Vehicle.FixWindow", "Vehicle.RollDownWindow", ...
Version 0.5:
- Added three new example scripts
- Added model hash enumerations
- Added first UI classes and a basic UI component system
- Added ped tasks for AI scripting
- Added equality operators to scripting objects
- Added "World.GetClosestVehicle"
- Changed keyboard handling to use new handler from Script Hook SDK
- Fixed "Vehicle.EngineRunning" not working when attempting to switch it on
- Fixed crash when using native functions inside keyboard event handlers
- Fixed random crash after a certain amount of time passed
- Fixed "Ped.CurrentVehicle" returning an invalid vehicle object instead of null when ped is not
sitting in any vehicle
Version 0.4:
- Updated for game version 1.0.350.
- Added "World.GetNearbyPeds" and "World.GetNearbyVehicles"
- Added DisplayName property to "Vehicle"
- Moved logging into separate class
- Fixed Player/Vehicle type error in "Native.GetResult"
- Fixed issue preventing more than one script to be loaded per assembly
Version 0.3:
- Added "World.CreatePed" and "World.CreateVehicle" to instantiate entities
- Added a lot of new members to the "Entity", "Ped" and "Vehicle" classes
- Added some additional members to the "Model" class
- Added "Wait" function to script class
- Added option to pass and return scripting objects to/from native functions
- Added "Vector2" class
- Added INI file reader, see "Script.Settings"
- Moved "Vector3", "Matrix" and "Quaternion" classes into separate "Math" namespace
- Changed assembly file loading so the files are no longer blocked once loaded
- Changed "Ped.CurrentVehicle" to use "GET_VEHICLE_PED_IS_IN" instead of "GET_VEHICLE_PED_IS_USING"
- Fixed "Game.RadarZoom" not being of type int
Version 0.2:
- Added unrestricted permissions to script appdomain
- Changed project to target framework version 4.5 instead of 4.0 again
- Changed native function calling to use hash enumeration instead of strings
- Changed script domain implementation to support multiple instances for different source directories
Version 0.1:
- First public release